¤
Apr, 2005. "
Scripted Mockups: Bridging Digital and Physical through Computation". Paper for
CAADRIA 2005 conference with Sameer Kashyap.
¤
Mar, 2005. Web site backbone transition from offline scripting with vbscript to server side scripting with
php.
¤
Feb, 2005. The
Four Dimensional Space artwork in the front page of
Architecture Boston, March / April issue.
¤
Jan, 2005. Design Scripting and
Scripting and Computational Geometry added in
Rhino Knowledge Base web site.
¤
Jan, 2005. The
Jeneratiff Bulletin Board goes online and gets linked to
Design Tooling web.
¤
Dec, 2004. dECOi::MiranGallery( ) enters the
FEIDAD 2004 and Wins the 1st Prize!
¤
Dec, 2004. Architectural Record has the scripted version of
dECOi::MiranGallery( ) in front cover (Stelios 0 - Alex 1).
¤
Nov, 2004. dritsas.net goes online!
¤
Oct, 2004. Research Fellow @ MIT (hmmm... interesting development).
¤
Sep, 2004. "
Voxel Space: Material Distributions" is presented in the
Non-Standard Praxis conference in MIT with Alexandros Tsamis and Lydia Kallipoliti.
¤
Sep, 2004. The
House f( ) competition material is in the post office (?)
¤
Aug, 2004. After a hot summer of work with
Axel Killian and
Yanni Loukissas,
Design Tooling web goes online!
¤
Aug, 2004. A large scale model of the
dECOi::MiranGallery( ) is being refactored and prototyped for the Venice Bienalle.
¤
Aug, 2004. The
Minimum Volume Bounding Box genetic algorithm is implemented for minimizing the material waste in milling a model for the
dECOi::BanksideTowerTop( ).
¤
Jul, 2004. "
Universal Design + Case Driven Computation" is presented in "Implementation Issues in Generative Design" workshop, part of the
First International Conference in Design, Computing and Cognition.
¤
Jun, 2004. The
Googenheimer's implementation begins as an exploration in "procedural persistance" in generative design.
¤
Jun, 2004. Graduation Time: two years of SMArchS, Design and Computation in MIT are over.
¤
May, 2004. "
Design Operators" SMArchS Thesis Presentation.
¤
May, 2004. Presentation in the
Bentley Systems annual conference of the first exploratory system for the
dECOi::BanksideTowerTop( ).
¤
Apr, 2004. "Generative Components, Early Adopters" workshop in London. First parametric exploration of
dECOi::BanksideTowerTop( )
¤
Mar, 2004. Bored writing 24-7 the
SMArchS Thesis book, I take intermediate breaks porting the
old four-dimensional project in c++/opengl to make a realtime animation. Voxelizing the 4D geometry and raytracing gives back the bizarre
hyperspace terrains.
¤
Feb, 2004. Started reading on Evolutionary Computation. Implemented a Genetic Algorithm to grow some boxes evenly (they resist at first). Applied the GA on
dECOi::BanksideTowerTop( )... Mark freaks out.
¤
Jan, 2004. Working with Alex Tsamis on his over the top "Smart Molding" machine. Software and Electronics pandemonium, ten million microcontrollers and stepper motors (the machine looks suspisiously cute).
¤
Dec, 2004. Writing a Voxel-flavored form/sound-finding (?) mel script for Lydia Kallipoliti and Saeed Arida. Impossible to control the madness.
¤
Nov, 2003. MiranScript Version 1.0.0 (almost) Released and STL published for prototyping for the
"Non Standard Architectures", Pompidou Center, Paris exhibition.
¤
Oct, 2003. Learning the NURBS geometry/math. Started implementing a Java-based evaluator for porting the
Rapid Prototyping Script and making it available online.
¤
Sep, 2003. MiranScript Version 0.0.1 design development phase begins.
¤
Aug, 2003. Back in Boston working in the Building Technology lab. Researching strategies for flexible pertrochemical laboratory buildings!!!
¤
Aug, 2003. Writing a prototyping script for my dear friends' coolest ever undergraduate thesis in Greece. Missed their final presentation :(
¤
Jul, 2003. Out of order...
¤
Jun, 2003. Please call back later...
¤
May, 2003. Presenting the
Byte Curves in Media Labs. The operational prototype started working a couple of hours before the presentation. I map my coffee cup :)))
¤
May, 2003. Rapid Prototyping Script final release is out. We are amazed with the speed of generating and fabricating the parts but struggling with assembly. Next project decided to be a giant glue-gun robot.
¤
Apr, 2003. Light Sensitive Skin script is almost done, heading for the tricky part of making some physical prototypes. Bending random unrolled surfaces back in 3d tends to be trickier than iniitially imagined.
¤
Apr, 2003. The
Parametric Surfaces produces some pretty 3D-prints. Most people suspect that the surfaces are randomized.
¤
Mar, 2003. The original version of
Scripting and Computational Geometry paper is finished after a couple of nights of crazy writing.
¤
Feb, 2003. Start reading
Paul Bourke, on the blob and the voxel. Begin thinking of the
Metablob project.
¤
Jan, 2003. After rethinking many core aspects,
sgStudio_min Version 2.0alpha is getting into design development phase (never exists).
¤
Dec, 2002. sgStudio_min Version 1.0 is Released after four months of development. Lots of quirks but looks promising.
¤
Nov, 2002. Hacking on some sound files, I figure out how music is encoded.
Jeneratiff Packet Sound emerges; first artifact entitled as "n€Wb0rN".
¤
Nov, 2002. The
Online Collaborative Environments interface is completed and presented. Wish I knew more about Server-Side scripting. My team-mate escapes in Japan just before the final presentation ;)
¤
Oct, 2002. Performing an ethnographic study (semi fiction-based) on bread-buying habits of the typical super-market shopper =). End up designing the
Kendall Square Subway "T" stop (for the same course).
¤
Sep, 2002. Crashed @ MIT